In-Game Personalization
Sell Music Directly to Your Players
Reactional's B2C (Business-to-Consumer) solution enables game studios to offer a vast catalog of dynamic music directly to players as in-game purchases. This creates a new revenue stream while enhancing player personalization and engagement.
- Monetization: Generate revenue from music sales with a revenue split between your studio, rights holders, and Reactional - at zero upfront cost to you.
- Massive Catalog: Offer millions of professionally produced tracks across all genres, with original compositions available at no additional cost.
- Seamless Integration: Our Plugins provide ready-to-use APIs for catalog browsing, audio previews, purchase flow, and track management.
- Dynamic Music: Purchased tracks are all Reactional-enabled. Players get adaptive, interactive music that responds to their gameplay.
Using Reactional's REST API and Game Engine Plugins, you can implement a full-featured music store within your game, allowing players to browse, preview, and purchase tracks that enhance their gaming experience.
Overview
1️⃣
Configure your project
Learn how to register on the Reactional Platform, get your API credentials and enable content for In-Game Personalization
2️⃣
Concepts
Learn about the architecture, design and basic concepts behind Reactional's In-Game Personalization solution
3️⃣
Server Integration
Steps to access Reactional's REST API
4️⃣
Client Integration
Set up and configure your Reactional Plugin of choice to enable In-Game Personalization