ProfilerController
Profiling Reactional Footprint in Runtime
To use the Profiler
simply click on the Reactional Manager
Object and select the child Reactional Engine
.
Here you will see the Profiler Controler
. Set the Diplay Profiler
to True
under Profiler Settings
.
Now you will see the Footprint in Runtime
that is Used by Reactional Engine
.
Theres also Profiler Markers
added so you can check the Unity Analysis
-> Profiler
Profiler Marker | Category | Name |
---|---|---|
Reactional.Engine.Update | Engine | Update |
Reactional.Audio.FilterRead | Audio | FilterRead |
Reactional.Memory.Management | Memory | Management |
Reactional.Resource.Cleanup | Resource | Cleanup |
Reactional.Events.Processing | Events | Processing |
Reactional.Manager.UpdateBundles | Manager | UpdateBundles |
Reactional.Bundle.Parsing | Bundle | Parsing |
It would look something like this when you search for Reactional.Category.Name
.