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Adding Content to Your Project

Procuring assets from the Reactional Platform

Reactional offers a self service developer platform

  • Here, you can browse and playback interactive Themes, as well as preview interactive parameters defined by each individual theme.
  • Additionally, you can search and browse a vast library of music tracks, including commercial music, and create playlists of tracks that can be played within your game.
  • When your project is ready you download the assets from the Platform :::
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Learn more about the Platform

Checkout

Once you are satisfied with the theme and tracks for a section of your game, you will need to proceed to the checkout/download section. Here you can review which tracks will be contained inside your bundle. Once you click the download button, the backend will collect your bundle in a zip and download onto your machine. If not automatically unzipped, please do so.

warning

When downloading test bundles they will expire after 30 days and will need to be re-downloaded.

Adding a bundle to Unity

Any content used by the Reactional system needs to be placed inside the StreamingAssets/Reactional folder. You can add many bundle folders in this location.

Manager Setup

The Reactional Manager will look through the StreamingAssets/Reactional folder when you press Reaload Bundles, and populate itself with all the themes and tracks located in there.